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Gone home tvtropes
Gone home tvtropes







Did You Just Romance Cthulhu?: Among the romance options in the game are a sentient murder of ten million crows and an oil rig.Also a possible ending to Dr Mobius Vanch's companion quest.Spire, one of your Lookouts, suffers from this, though more precisely it's a case of divine possession.Unlike Sunless Sea, the game is perfectly fine with killing all your officers if you're unlucky or stupid enough to run out of fuel and then attract attention of the pirate-priests. Death Is Cheap: Averted with a passion.The "spirit" you've been talking to in your dreams is none other than the Governor, who has manipulated kinetopede captains to re-discover the Orchard for her. Dead All Along: Persephone isn't just dead, her spirit passed on centuries ago.Crapsack World: Some of the locations arguably veer well into this, in particular the Chimeric and Threaded Empires.The House itself: a living, extradimensional parasite world of endless wonder and horror.The Confectorate probably also counts as a literal example of this.Even taking a perfectly legal, sin-free picnic with your crew requires passing a Spirit challenge to ignore them.

gone home tvtropes

Then one notices the non-divine citizens living in constant fear of the swarms of angels spying on them at every possible moment.

  • The City of Angels looks like a classical vision of Heaven, with golden spires, lush parks and wine flowing like water.
  • Interestingly, people outside the Cities aren't always aware of the brutalities under the Governor's rule.
  • The City of Keys, ruled by the Governor, has the Factory run by orphan labour and Kennedy Yard, a detention centre for new visitants to the House.
  • Companion-Specific Sidequest: Every recruitable upper deck officer sans one has their own, amounting to a total of 30 quests.
  • Church Militant: The priests of the Cathedral of Stolen Gods.
  • Even his questline rewards are a Luck-Based Mission, as he will reward or punish you on a dice roll independent of your choices and results.
  • The Caligula: Chimer's Emperor is a textbook paranoid-schizophrenic, constantly executing subjects and changing his mind.
  • It's never said if you make it through at all, let alone if doing so spits you safely onto another world.
  • Bolivian Army Ending: After killing Scorthidion at the end of A Night of Clocks, your kinetopede desperately scrambles towards the rapidly expanding breach in the House after having a dozen of its legs broken under the god's corpse.
  • Body Horror: Almost too many examples to list, but an honourable mention goes to being absorbed into the Heart of the House at the end of Peter McNally's companion quest.
  • gone home tvtropes

    They can be raised by spending Apprehensions, which are gained like EXP.

  • Call a Hit Point a "Smeerp": Your character's stats are Graft, Guts, Spirit, Grit, Esoterica, Vigilance, Insight and Guile.
  • let's just say he makes art violently interesting. Cobblestone is a god of pain and masochism.

    gone home tvtropes

    Graveddon is a murder god, with all the human sacrifices that entails, but legally worshiped and propitiated with murder.

  • Humans in the House, because they worship seven crazy gods that were triumphant in the house's holy wars.
  • Carchar have a law against naming themselves, which is punishable by gruesome death.
  • They are also disturbingly forgiving of matricide, regicide, and public executions for the amusement of more than twenty people. While most of these are normal (murder, treason, greed), some are outright wacky, like eating too much salt, dressing in yellow, or drowning.

    gone home tvtropes

  • The Archives of Tenk, which has the power to record the secret sins of almost everyone in the House.
  • Blue-and-Orange Morality: Several instances.
  • and the dragonflies of Bluesteel Court.








  • Gone home tvtropes